Oros Review
Briefly

After setting up the map board and placing starting tiles and volcanoes, players in turn order all take the same three actions for their first turn: assigning a follower to any unoccupied island tile, and assigning the other two followers to unoccupied action spaces on their player mat to take the corresponding action.
The gameplay focuses on using these actions to manipulate the grid and its volcanoes in order to create mountains, which provides opportunities for followers to journey and build sacred sites.
The game end is triggered when a player ascends to the topmost space on the ascension track, and players finish out the current round. During final scoring, knowledge points are determined by the ascension track, unlocked points from sacred sites.
Read at Board Game Quest
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